Old game maps had TINY poly count (mario 64's garden had fewer tris that mario in the same game.) so thats partially the reason that it runs so well but, on the other hand, a bit of optimization would be great. If you want to just plop some textures on it i think it's gonna be great anyway.
The map, even with the help of the game engine and not wearing glasses always looked a bit naif so i don't think that a straight concersion, visually, would look bad, especially if the player uses apropriately low poly vehicles like the Volksfgen and the kerr (yes the blista was in this game but it was a dongling minivan, not compact car like in VC and later). Thanks to its low weight and front-wheel drive, the Blista Compact is very suitable of making maneuvers like the 180. Both of the Blistas never appear together in the same GTA.
GTA 3 was groundbraking as the enjoiment comes from the gameplay not from the challenges that the game opposed you, like in other great 3d games like super mario sunshine, to stay in early 2000s theme.Īnyway the game used the renderware engine, wich helped with hiding the nintendo 64 levels of bad draw distance, the low poly count and, come on, it was early PS2. The Blista Compact is, as the name indicates, a smaller version of the Blista, although the Compact seems to based on a different brand.